The theme of the Double Helix is germ warfare, as the mercenary Mullins and his new partner Madeline Taylor travel to Colombia to investigate a viral outbreak in a small town, only to link it to a shadowy organization called Prometheus. The multiplayer mode had five different gametypes, and playing through the single-player story, a player could choose from four different levels of difficulty.Īn unrelated sequel titled Soldier of Fortune: Payback, made by Cauldron HQ, was released for Microsoft Windows, PlayStation 3 and Xbox 360 in 2007. This time around, the theme was germ warfare rather than nuclear weapons plotting. Like the first game in the series, Double Helix pushed the boundaries of depictions of gore and violence, and is considered more graphic and realistic than most in the first-person genre.
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Based on criticisms of the original game, Raven Software developed Soldier of Fortune II to be a more "realistic" game, with more modern tactical shooters like Operation Flashpoint: Cold War Crisis (2001) and Tom Clancy's Rainbow Six (1998) serving as inspirations, rather than Quake (1996).
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Once again, Raven hired John Mullins to act as a consultant on the game. It was developed using the id Tech 3 engine as opposed to the original's id Tech 2, and published in 2002.
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Soldier of Fortune II: Double Helix is a first-person shooter video game developed by Raven Software, the sequel to Soldier of Fortune.